The Cut UV Seams tool automatically splits the mesh according to the UV island boundaries (rather than the UV Seam attribute), ensuring that no faces are distorted when the mesh is uwrapped while processing.
Inputs #
UV Map #
The mesh UV map on which to look for UV seams and islands boundaries.
Unwrap #
Whether or not to unwrap the mesh with its UV seams cut.
Unwrap Factor #
The factor to drive and animate the unwrapping of the mesh, where 1 is fully unwrapped and 0 sees no unwrapping.
Epsilon #
This value is used as a threshold for still considering two face corners as linked to the same point or not, resulting in the detection of different UV islands.