Cut Selection

The Cut Selection tool split the edges of the mesh according to the selected vertex group or edge attribute. It automatically computes edge attributes to mark either side of the cut line for the newly created edges and offers different compute methods to do so depending on the cut configuration.

Inputs #

Selection #

The vertex group selection along which to cut the mesh.

UV Map #

The mesh UV map to combine with the newly generated map for the split mesh islands.

Remove Corners #

If true and if the slection does not go boundary to boundary on a mesh island, this remove the corners of the cut from the output attributes.

Side Attributes Method #

Method to compute the attributes marking each side of the cut on the newly created edges. Group ID bases the detection of each sides on face group IDs while Side Markers uses a vertex group selection to detect the Side A of the cut and infer the B Side from this.

Group ID Settings #

Settings of the Group ID Side Attribute mode.

Group ID Mode

Sets the computing of the group IDs either to use mesh island indexes or the shortest path from the cut selection to the mesh island boundary to split the mesh into A side and B side.

Set ID Modulo 2

If set to true, computes the face ID modulo 2. Might be useful to select multiple IDs as A or B side.

Side A Group ID

Index of the computed Group ID to set as the side A of the cut for newly created edges.

Side B Group ID

Index of the computed Group ID to set as the side B of the cut for newly created edges.

Side Markers Settings #

Settings of the Side Markers Side Attribute mode.

Side A Markers

This vertex group indicates to tool which side of the cut to mark as A Side.

Outputs #

Face Group ID #

Attribute containing the indexes of the computed Group ID. Might be useful for debugging.

Side A #

The attribute marking the A side of the cut for the newly created edges.

Side B #

The attribute marking the B side of the cut for the newly created edges.

Split UV Map #

UV Map consisting of the input UV Map for the untouched part of the mesh and an automatically UV Unwrapped version of the mesh for the parts that were cut.

Updated on December 14, 2024